Wednesday, November 29, 2017

4 Resets and 5 2Bs Ago...

Sometimes to get that precise look you are looking from your piece you gotta go nuts. Sometimes trying the same thing over and over expecting different result... works I suppose?

Don't forget to catch me on stream live, 10pm KST Sunday-Thursday.

Thursday, November 23, 2017

Evolution of another piece.

Sooooooooo I've been streaming on buncha places if you haven't been keeping up with me. And as one of my starter pieces for my streaming career I've chosen something very meme-able.

But it ain't without a history of sort. This shit goes wayyyy back.

The year is 2009 When I was still fresh at Deviantart gradually building a following. I liked doing fanarts although I was never a huuuge fan of any game franchises. It was the different situations you could put those characters in I found it so interesting to do. I think this may have been one of my earliest fanart streaks I began doing that somewhat saw internet success.

To carry over that momentum I quickly decided to do another one with Daisy, but with much worse reception and just overall lack of inspiration to have a serious artistic merit.

I mean, it was alright I guess. But it wasn't the huge hit the first one was. It kinda kept this piece in the back of my mind in the coming years.

And in 2012, I decided for a refresher of the aforementioned piece, which was also well received. I felt the time was coming for another attempt at the Daisy.

And then I had the piece up to this point before I got jaded. I was going through some health issues and then compounded by real life stuff that kinda took drawing time off me. I went on a hiatus for next few years.

And in recent months I slowly gained my health back and gave it another go at the characters, but this time with potentially ALL of the Nintendo princesses or what could be considered as one. But the work environment that carried me over so many years - Photoshop was slowly growing apart from me. I no longer found joy working on a desktop with Intuos as new technologies like iPad began to take place.

So then with the purchase of iPad I imported the piece over to be worked on it. As the sketch was beginning to take shape I went through several revisions which once finished ended with the art at the top.

And the great benefit about using Procreate is that it keeps everything you've done on a canvas as a neat little video file, which lets me quickly create a Timelapse video without investing too much effort compiling for one. Pardon the shitty (self made) music, you'll have to live with that for a while.

So here it is. Another piece done. While you are here, visit one of my many, newly created websites to keep up to date with me.

Youtube :
Twitch :
Picarto :


Saturday, November 11, 2017

sometimes your art can take an unexpected turn...

Well, it was going to be a simple paint redo for an old piece from 2010 which was scrapped for being a dead-end piece and all...

But as I painted over it it just kind of took a weird turn.

And it just kept getting weird until the end.

Well, just watch the timelapse vid to see the process in action.


Wednesday, September 13, 2017

procreate stuff

Mostly WIP's as I've been jumping back and forth multiple drawings. I think I'm getting the hang of coloring on procreate as well.

Working primarily on iPad Pro in recent weeks have made me realize how I missed the 1 to 1 drawing experience. Wacom tablet on PC feels just abysmal after switching. Quite strange that I initially didn't completely enjoy the iPad experience when I first bought it this January. It could be the iOS update or Procreate update since I distinctly remember feeling drawing on the iPad clunky and unpleasant. No matter, it's now superb and I can't stand drawing on a regular tablet.

Also it's given me quite a bit of boost on my ability to plan and sketch. I've always felt that I had good eyes for catching what works and what doesn't. But that ability couldn't always be used at full capacity on PC and Photoshop due to how its UI functions. Zooming in and out on PC felt more like teleporting in and out to different zoom levels which lead to disconnection in the mental image of the piece. With iPad zooming is seamless and smooth, helping my brain retaining the image consistently, which ultimately helps seeing what's right or wrong with the art I'm doing.

Anyways, enough of sucking Job's digestive tracts. iPad Pro and Apple Pencil is good and I fully recommend it. I am definitely switching to iPad for all my future works full time and I'm gonna use my PC for primary functions iOS can't really do.

Aaaand naturally since procreate records all drawings done on it automatically, stuff you see will go on youtube once they are finished.

This one I just got a craving to draw it one night and started working on it. It's one of those 'artist girl in a room' piece.

Continuation from that nintendo girl piece. I like the direction so far. I will eventually color and finish it.

This one's redraw of that riot police girl. Some of the major problems of the previous version was that the perspective was fucked and I had trouble with the character anatomy. The recent anatomy study I did seem to have greatly helped my overall art quality. I was able to push perspective here for more dynamic pose. Gonna finish this one too.

And few random sketches and paints below.

That is all.

Saturday, August 26, 2017

timelapse 27

My first extensive piece done on Procreate + iPad Pro 1. The device is such a pleasure to use and draw on. I don't think I had this fun drawing something in a long while since I last kept a sketchbook.

I've long shied away from using a drawing tablet with built-in screen since my experience with Wacom cintiq 22hd back in 2008 or so. The thing was a pretty shitty product overall and that soured my experience with it. Fast forward nearly 10 years I think the tech has finally caught up it became much more reasonable now.

I actually bought my iPad Pro few months back. It just took me a while to really settle down from all that family stuff going on and get to sit down and chill. Now that I think of it I could have waited and got myself an iPad Pro 2 with truemotion or whatever they call that 120hz but... oh well. iPad Pro 1 is still pretty marvelous. Not to mention the software itself, Procreate, which is great to use as well.

However some of my gripes is that:

- iPad does get pretty warm after an extensive use, making your hand sweaty.

- You have to wipe the screen once a while or you'll see smudges.

- Procreate can be buggy sometimes. (notice the frame skip in my latest video)

- Apple Pencil pressure sensitivity can be rather inconsistent (especially under Procreate).

Other than those issues the product is superb and I've been having a blast (As you can see from my wonderous *cough* music creations and whatnot). The drawing process is so much more personal and streamlined I prefer it to drawing on my windows computer with Wacom tablet.

Although it does get pretty clunky when it comes to coloring and painting... Unless there's much quicker, and easier color picking method I don't see myself using Procreate to paint. Well, not easily that is.

Also my favorite aspect of using Procreate is the automated recording. I've long found myself drawing quite badly when there's a pressure of recording on PC. It's the fact that once I start recording I gotta all ready up and never make a mistake. With Procreate I can just surf around, chill and draw and the software will automatically keep a recording of all the strokes I made, minus the downtime in between. It's pretty neat and You're seeing the function demonstrated in my latest timelapse video.

And the manual recordings using shadowplay + avermedia can bloat in file size after a while. 12 minute 4k video made from using Procreate came down to about 300 megs before editing on Resolve. The final version you see on Youtube was about 1 gig. Remember that cop girl that I still haven't finished? That was about 300 gigs before I compressed them down to 50 gigs. Yeesh.

Anyways I might try to color on Procreate and see how that goes. Either ways drawing on PC and wacom tablet no longer brings me joy. I'm going to see how far I can take my iPad in terms of professional works.

Timelapse vid below.


Tuesday, August 22, 2017

Oh what the fuck youtube

Fucking seriously? After all that trouble I went through to make the fucking music this is how it goes? Am I supposed to play my own fucking instruments now too?

Will keep you updated on this shit.

Monday, August 21, 2017

Jinmusic 001

So the story is that at one point in Youtube's history they had licence free music service on their video settings which allowed you to overlay music to your video with Google provided application. I foolishly took their word and used what they provided me, a supposedly free music that isn't held back by some copyright laws or shits of sort.

And Google one day ended the program, and what was once in their 'free' library got loose and started flagging people's videos. It was already late by then. The video was hard encoded with the said music and it couldn't be reversed. Of those videos the lucky few had their audio scrubbed permanently but even those got flagged for some reason, to my great frustration.

Google once again provides those 'free' music on their creator platform but the damage is done. I decided that what I didn't create can not be trusted.

So today I made a music of my own to play to videos I create.

Starting the learning process was rather steep. This finished piece is after about 8 different attempts with the tune going basically nowhere. But this morning something clicked and I was able to breeze through it in like 4 hours.

The music is by design intentionally 'dull' or 'nondescript' since it will be repeated to death in a 4~5 hour Timelapse video. However, hopefully the lightening will strike multiple times so I can expand my music library down the line.


P.S.: This also means I can start pumping out videos again.

Tuesday, July 25, 2017

Using Steam Controller as Photoshop shortcut keypad

dont mind me im jus passin by

So I've been using Razer Nostromo (Formerly Belkin N52te) for a good part of last 10 years to control Photoshop functions to save time. It worked great for a while. You could quickly access various Photoshop shortcuts at the tip of your left hand while your drawing hand freely expressed whatever it wanted all it wanted.

Well that was until Razer pooped itself and decided to take the scroll wheel off their latest keypads, namely Tartarus and Orbweaver, and discontinuing their old stuff.

The scroll wheel was for me what made Nostromo very usable for this specific purpose. It made zooming in and out of the canvas effortless, shaving time off otherwise the tedious process of clicking keys again and again to zoom in and zoom out.

And recently my Nostromo -which I am on my fourth- started shitting itself as keys started getting stiff and stop responding. I quickly remedied the situation tearing the unit apart and adding a layer of paper in between the keys and the rubber contacts. For now, that fixed the problem but there was no guarantee that the unit would last forever, since the last three units all failed at the scroll wheel which isn't so repair-able (and also crucial).

I've been looking for a keypad alternative very much since the first one broke down and in recent years I have set my eyes on Steam Controllers but it had few hurdles for it to be usable.

I had ordered 2 of these about an year ago but then I shelved them for a while since at the time the driver development was incomplete and buggy. Well, it's still buggy and incomplete but it has become much more usable. That removed a hurdle out of the way.

Second was the position of the controller. I deemed the controller unusable held in hand, since you have to draw with one of your hands. Lack of button accessibility hurt its usability when held in just one hand. If I laid them on a surface it also created another problem. An extra height was created on its back so that made the hand position difficult. Also the controller had to be stationary but the controller alone laying on the table does not stay still.

It had to be cradled.

So I made a cradle.

I first prototyped the cradle using Floof (soft, snow-like clay) which is very malleable, and easy to use. I carefully applied masking tapes to the controller so the clay doesn't get into controller's cracks and pressed down on the clay, letting it dry before taking it off.

I tried few different positions and in the end I settled down on upside-down position with a second controller sideways adjacent to the primary one (as pictured below). I made sure it felt comfortable in my hand for prolonged and sustained use.
These shortcuts were assigned after testing the key bindings a bit. they are subject to change over time as I find better ways to optimize. All haptics are set at max and unreachable keys are unassigned. F4 was set to recorded actions since Photoshop lacks native keys for 'Mirror' function.

So once the Floof dried a bit I just applied liquid epoxy over them, reinforcing them with epoxy clay until it was sturdy enough to dig the floof out behind and washing them in water. And then I carefully sanded them so they fit well and didn't rattle around. I finished them with gluegun coating all over - although I should have gone with resin spray or something. But nonetheless it works well so I'm not complaining.

And it's been working pretty great since. I have way more access to variety of keys and functions compared to before when I used Nostromo. Since all the keys and buttons are shaped differently (compared to grid-like Nostromo beyond few thumb buttons), it's far easier accessing them without looking.

The only problem is the 10 years worth of muscle memory which only time will solve.

This time I am hoping Steam Controller sticks around for a long while so I won't have to find the next shortcut assistant. I have ordered more of them to put them on the backup and I'm crossing my fingers Valve is planning to support these for a very long time.

Few other things to note:

-You can keep adding multiple controllers if you need more functions bound to buttons. They can be bound separately and automatically change their bindings to the program you use (if the program is added on steam).

-You can use modifier buttons to assign different functions to the same button (which I'm not using to avoid confusion). Also you can set action sets which is like shifting through different presets.

-You can save your key bindings on the cloud on your Steam account.

-You can add Photoshop (or programs of your choice) to Steam library as a non-steam game and have separate key bindings for them instead of using desktop configuration.

-You can use your Steam Controllers both wirelessly or wired (and battery free).

-Turn spin friction off for more 1 to 1 tactile feel. Also set haptics at max for everything that's bound to touchpads.

-Sometimes the config menu bugs out and it can get difficult setting combination keys like Control + Key. Delete key, back out and back in. Repeat until it works. It's really buggy. It works well once you set it.

More quickies to come until I am better in shape and accustomed to the new controller.

Wednesday, July 12, 2017


I liked one of the quick sketches from my last post and decided to draw it a bit more.

That is all.

working on form

Last time I did any amount of serious anatomy study was back in 2007 so it's basically been 10 years since I looked at an anatomy book and it's been rather telling. I feel like I've been getting rusty with it and it was seriously impeding my drawing process, forcing me to redraw parts over and over since I kept getting it wrong.

But instead of trying to memorize everything through repetition, I simply decided to start working on an one-page solution so I never have to practice or memorize anything ever again.

So cross referencing all the anatomy studies, photos (mostly porn since they show the best parts wink wink), and other resources, I made a 'graph' of sort. Once I finish it I may print them out to hang so all my anatomy issues will be solved forever.

Nonetheless this is going to be an ongoing process as the anatomical info gets tweaked and optimized.

Another thing to note is that I've felt during the studies that anatomy books either contained too little or too much information, so this is a kind of reduction to the absolute necessity. It's designed to show all the critical 'chunks' that make up a human body instead of individual muscles that shows too many crevices or skins which hides too many details.

And the bottom piece is just the application of things I've been learning from the whole experience.

Anyways this is a progress report on what I've been up to. I've got too many shit on the backlogs but I'm just gonna have to get them done one by one steadily as possible.


Friday, June 30, 2017


makoto is bae

Saturday, June 24, 2017

QR 003

Gonna squeeze out piece a day if possible until I am back in good form.

This is Makoto from Street Fighter btw.

Friday, June 23, 2017

Quickie Returns 002

Oiling the squeaky gears...

Tuesday, June 13, 2017

Quickie Returns

Gonna do these quickies for a while until I pick up the pace. Bear with me for some time eh.

Tuesday, June 6, 2017

still that stuff

Well, I guess I'll be working on this until I get bored and realize the crushing weight of the real life and the absolute necessity to start picking up the work pace again.

But in any case stuff like this is usually a good practice for acquiring a specific style of art. It really solidifies the work process which I feel like I've been missing out on.

Also minimizing the necessary detail input really cuts down on time required to complete a piece. AKA anime is easy to draw.

All in all I like drawing naked chicks and I will continue doing so.

Oh, and you're here to see this.


Friday, May 12, 2017

more yandere stuff

Continuing the sketches. Coloring some of them as I go.

The emphasis is at getting the crazy eye right, I feel. She should look very distinctly yandere, yet she is the main character so she can't be too downright insane.

I will have to modify her looks on the uncolored pieces to really nail it, but as for colored ones I think I got it right.

Just doing these for fun btw. Once this is out of the way I'll be back to my old stuff.

Also, I will try to post updates more frequently. Possibly daily just as I used to, if I can. I'll see how it goes.

P.S. And btw, this blog somehow got flagged for adult content. Either someone reported or google content ID system saw too much skin color somewhere. I mean, it was coming I suppose. Last post got some borderline stuff.

Whatever, I guess. Just an extra click to get in.

Oh, and almost forgot this one. Did this one for quick speedpaint recording. However I can't post on youtube until I made some Garageband music though.

Monday, April 17, 2017

buncha unfinished stuff

Well 2 months flied by again. I'm feeling like I'm losing sense of time. It must come with the age or something, really.

So past 2 years I have been drawing on and off occasionally but never really got to finish something big to post on my blog. At this rate I will probably never get to post anything so I'm just putting these backlogs up for your entertainment.

I am recording timelapse videos of some of these works so they will get on youtube once I am finished with the piece. Plus, I'm trying out garageband to possibly shit out some random 10-hour music to finally solve this god damned content strike stuff youtube has been giving me troubles with in the past.

Well, in short, the story is that when youtube used to have that audio track thingy to put music to your video I naively used the function to add free music. youtube later took that function down and people who formerly made respective music claimed copyright on their work. I pretty much don't trust 'free' stuff for my monetized videos so I have been just putting links on my videos to my music playlist. Well, people were bugged out about how the video was silent so I'm looking into garageband to see if I can make something quick and generic to avoid claims forever. I am no musician but the app seems easy enough for me so I'm giving that a try. Once that is out of the way I will be pumping out videos as I make them. Just don't be bothered if I keep using that one 10hr music I make.

Anyways, here are the work in progresses.

First one is fanart for Yandere Simulator. This is the most recent piece I am currently working on.

I've been rather obsessed with the yandere dev progress on the official youtube channel and recently there was a video about game's art style revamp. I always thought the game would had been perfect with 'Batou Shujo by Mebae' manga style. The unorthodox eye is something I've been noticing quickly rising in popularity in manga in general, and I gave my attempt about it. I'll probably fill more sketches in later but that's what I got for now.

Second piece is a revision from my past work. Well, a revision of revision, rather. Latest to oldest in order:

I've got not much to say about this but the fact that I got bored drawing clouds. I probably stopped working on it since sometimes last fall.

Well, same story with this one. Derived from below, stopped working on it last year:

And the piece below progresses from latest to the oldest:

And that cop girl thing I've been drawing for years? Well, it's nearing completion but still far from done. Well, I'll let you see this one progress from top to bottom.

Line finished... looks good enough to start coloring.

Good so far. Layer that shit up like a mother puffer.

But... at this point I get bored of drawing shield details and generally got tired of how plain the piece looked. I decided to EXPAND.

Expanding the piece entertained me just enough to go on a bit more

But then here I got bored again from the piece looking generally horrible. I decide the problem is characters not being planned enough and thus having bad forms in general. I here decided to REVISE.

Revising entertained me just enough to make me fully sketch 1.5 characters...

And here I decide that I had enough of planning and I can wing everything else. I decide to move on with coloring.

But as I started coloring I quickly got bored at how much detail I had to paint. Also I was pretty much against the concept of this piece looking too comfortable and peaceful. I decide it was time for REVISION.

I decide to go back to the basics but not entirely. The ass was too thicc but I have a good feeling about the overall feeling of the piece.

Keep painting... I was still entertained by the piece which is often a good indicator I am going in the right direction. I think the biggest reason I was able to stick this one is that it's very Rembrandt-esque and I was able to get away with abbreviating much of the details.

And this is how I have it so far. I think I have about 30~40 more hours until this piece is finished so in actual time it will be another month or so, I think. But since I have it all recorded on video, the timelapse will nonetheless be pretty epic.

Also I was doing a revision of this piece...

Which got turned into this piece...

At which point I got bored and decided to expand, combining other former pieces of Nintendo characters into one...
And then I shit myself. Story of my life. This may warrant a revisit. Or not.

Also few other random shit:

From: Comic I'm working on.
Reason for stopping: I REVISED it. (This one is 3rd revision and I'm currently on 7th)

From: revision from old piece
Reason for stopping: I got bored.

From: Revision from old piece.
Reason for stopping: It was not cute enough.
This one's done on iPad as well as two others below.

And that's about end of it. I have about a dozen even minor pieces that's not even worth mentioning because they are barely 10 minutes in. But yeah. There. I mentioned it I guess.

My next plan is to finish working on few pieces worth finishing. Make timelapse music on Garageband to forever free myself from content strikes. Compile recorded videos and upload them on youtube. Finish the last 2 overdue commission works. And then make some tutorial videos as promised. Plan for 2017. Well, it's already past quarter of the year so too late for new years resolution maybe?

Cheerinos muchachos.